Anne-Marie Schleiner on Mon, 7 Aug 2000 21:10:54 +0200 |
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Syndicate: announce opensorcery.net |
Announcing new site: http://www.opensorcery.net Opensorcery.net is a collection of texts and projects by Anne-Marie Schleiner related to the hacker-like strategies of network art production, open source modes of computer game development at both code and content levels, game hacking and modifications, gamer culture, game avatar gender construction, female skins and patches, and female gamer alliances. Some of the texts available for the first time on the site include an expanded version of "Does Lara Croft wear fake polygons?", rewritten for Leonardo, and "Parasitic Interventions: Game Patches and Hacker Art", an article that includes discussion of many of the artworks presented in the "Cracking the Maze: Game Plug-ins and Patches as Hacker Art" online exhibit. Urls to add to the url section are welcome. -a-m from "Parasitic Interventions: Game Patches and Hacker Art"(July 1999) : "Like the hip-hop sampler or reggae dub mixer, the game patch artist manipulates the prefab semiotics of the game engine, a kind of "versioning" that reorganizes along both paradigmatic and syntagmatic axeses.[17] Like "hactivist" Electronic Disturbance Theater's net.art attacks on government websites on behalf of the Zapatistas, game hacking and distribution of game hacks online are art strategies that offer the possibility for artists to participate in cultural intervention outside of a closed art world sphere.[18]Patch art structurally couples itself in symbiotic or parasitic relations to the host technocultural systems of the industrial game engine and online game fan networks, an art form whose tentacles reach outward into the fabric of technocultural subdomains with the capacity for effecting the evolution of popular gaming culture. The process of software hacking, including game software, is a non-linear multi-directional searching for loopholes and bugs through a meshwork of code (similar to the process of debugging). Take for instance the operational mode of a late 80's "phreaker".[19] The phreaker enters into an alien digitized phone switcher system that she did not write. Without fully understanding the mechanics of the switching program the phreaker tweaks a chunk of code here, a chunk of code there until she effects a change in the ontogenetic structure of the program. (Maybe she hooks up the number for the Christian Coalition to a phone sex line, maybe she embeds a tag in the code, a mark of her territory that later inadvertently leads to a system wide shutdown.) Likewise, culture hacking can begin with non-structured manipulation of an alien or semi-unknown cultural system that effects a new system identity." http://www.opensorcery.net ------Syndicate mailinglist-------------------- Syndicate network for media culture and media art information and archive: http://www.v2.nl/syndicate to unsubscribe, write to <syndicate-request@aec.at> in the body of the msg: unsubscribe your@email.adress